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Rival Adventurer Detail

I've written about rival adventuring parties several times in the past. I've come to believe that this is an aspect of old school play that was lost over the years. Whereas OD&D in its various forms and even AD&D 1e included lots of examples in their rulebooks and adventures to reinforce the notion that rival adventurers were a common "hazard" of dungeon exploration, I can't recall a single example of such a thing from 2e on, though I'm sure that those with better memories can (and will) correct me on this point. That's why, when I started the Dwimmermount campaign, I made a specific point of creating NPC adventurers whom the player characters could encounter. At least two parties of these NPCs had an impact on the development of the campaign.

Over the last little while, I've been writing up these rival adventuring parties, along with some new ones, and I've found myself wondering just how much information a referee needs to use an NPC adventuring party, which is admittedly part of a larger problem of just how much detail is needed for any element of an adventure module/setting. I myself require very little detail. My personal notes are usually quite spare -- mostly words or phrases intended to jog my memory. In fact, I make up a lot of details on the spot, since this saves time and gives me more flexibility in play. I can't begin to remember the number of times I've changed my mind about things because of the roll of the dice, player decision, or even just whimsy.

However, I realize that not every referee plays like me. So, I'm trying to strike a good balance between too much and too little detail in presenting NPC adventurers. Here's an example of one such party, written in a very minimalist style:
Party #2 (2,035 Experience Points): Typhon's Fists
Jehan of Typhon (Level 2 Lawful Male Cleric) AC: 4 HP: 8
STR 12 INT 12 WIS 14 CON 12 DEX 11 CHA 14
Spells: 1-Cure Light Wounds
Equipment: Chain Mail, Shield, War Hammer +1, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 10' Pole, Wooden Holy Symbol, 2 Small Sacks, 3 Stakes & Mallet, Steel Mirror

Ondart (Level 2 Lawful Male Fighter) AC: 1 HP: 12
STR 15 INT 14 WIS 12 CON 9 DEX 13 CHA 9
Equipment: Plate Mail, Shield, Sword, Dagger, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 10' Pole, Potion of Healing

Helouys (Level 2 Lawful Female Fighter) AC: 3 HP: 8
STR 16 INT 9 WIS 8 CON 11 DEX 12 CHA 11
Equipment: Plate Mail, Two-Handed Sword, 3 Daggers, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 50' Rope, 2 Flasks oil, Potion of Heroism

Genevote (Level 1 Neutral Female Magic-User) AC: 9 HP: 2
STR 11 INT 15 WIS 15 CON 9 DEX 9 CHA 8
Spells: 1-Magic Missile
Equipment: Dagger, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 50' Rope, Vial of Holy Water

Enjorran of Typhon (Level 2 Lawful Male Cleric) AC: 5 HP: 9
STR 14 INT 11 WIS 18 CON 10 DEX 6 CHA 5
Spells: 1-Protection from Evil
Equipment: Chain Mail, Shield, War Hammer, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 10' Pole, Wooden Holy Symbol, 2 Small Sacks, Scroll of Cure Light Wounds

Yurain (Level 2 Lawful Male Dwarf) AC: 1 HP: 8
STR 17 INT 9 WIS 10 CON 11 DEX 12 CHA 11
Equipment: Plate Mail, Shield +1, Sword, Light Crossbow, Case With 30 Quarrels, 6 Torches, Backpack, Waterskin, 1 Week Iron Rations, 10' Pole
As you can see, there's not much here beyond basic details. The NPCs have names but no descriptions, classes and equipment but no personalities or backgrounds. Likewise, the party itself has a name ("Typhon's Fists") but no details or agenda. Is that enough? For me, it is. The only things I  hate coming up with on the fly are game stats and, even then, it's not hard so much as something I don't enjoy, especially when you're dealing with mid to high-level NPCs. That's why I keep some pregenerated ability score arrays, names, spellbooks, etc, at hand in case I ever have to make up a NPC on the spot who requires more than a name and a vague personality. Other referees might feel differently, though, which is why I'm curious what these referees might add to this collection of game stats. What additional details are necessary to make these NPCs broadly useful should they be encountered as the result of a roll on the wandering monster chart?

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